Three 6 Minute AMRAPS
- 600m run, Max Thrusters (95/63)
- 600m run, Max Box Jump Over (24/18)
- 600m run, Max Hang Snatch (95/63)
Teams of 3 choose who starts on which AMRAP. Each athlete must do each AMRAP, but in no particular order.
Score is total reps for team across all three amraps.